//==============================================================================
// Oak Snow tree_anim.txt
//==============================================================================

//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define barksplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a pinetree bark
      }
   }
}

//==============================================================================
define dustsmall
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust
          }
       }
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust 2
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle sfx a hatchet spark 2
          }
       }
   }
}

//==============================================================================
define snowdust
{
   SetSelector none
   {
       VariationLogic
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust
          }
       }
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust 2
          }
       }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow A
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow B
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow C
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow D
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow E
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow F
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual world g oak snow G
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
     }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual World G OakDeadA
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
     }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visual World G OakDeadB
Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
            }
         }
     }
	  
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual world g oak snow a_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow b_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow c_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow d_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow e_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow f_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak snow g_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadA_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadB_falling
	    connect ATTACHPOINT snowdust HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
   }
}
